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Therapeutic
Board Games
Main
Booklist

Complete
List
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Anger Solution Board Game:
Teaches relaxation techniques and self-control. 2-4 players, $60.95
(ages 7 to 12); Anger Solution Card Game, $26.95 |
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Angry Monster Machine:
a game to teach kids how to express anger. 2-4 players, $59.95 (ages
5-10)
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Any Game Cards.
Max Nass & Marcia Nass, $26.95 (ages 6 and up)
The Any Game Cards package was
developed for use with popular games. Simply add in these one sentence
cards to any game to make the game into a therapeutic tool for young
children. There are six different card sets featuring relevant questions
about Bullying; Social Skills; Self Esteem; Character Development
and Health. Clinicians can also use the cards as a tool for opening
up discussion in individual or group sessions.
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Boundaries Baseball®.
Franklin Learning Systems, $49.95 (for 2-6 players; grades 1-4)
Players have a great time playing baseball as they learn to understand and respect boundaries. |
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Breaking the Chains of Anger®. Franklin Learning Systems, $49.95
Breaking the Chains of Anger® is an educational board game designed to teach important concepts and practical skills for controlling anger and avoiding violence. Players earn play money by giving good advice on how to deal with frustrating and anger provoking situations, both at school and at home. Players are introduced to the concept that anger can carry you away towards actions that will be regretted later. Skills are introduced that help players stay calm, make good decisions, and prepare for difficult situations. Grades 5 - 8 (also suitable for older special needs students). |
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Bridge Over Worried
Waters Franklin Leaning Systems, $34.50 Grades 1-8
Anxiety affects normal day-to-day activities
and causes considerable emotional and physical distress as well
as impaired academic and social functioning. The recommended
treatment approach for anxiety is overwhelmingly Cognitive Behavior
Therapy (CBT). CBT helps children learn to handle their fears
and worries by modifying the ways they think and behave. Techniques
included in CBT are relaxation, positive self-talk and coping behaviors.
Bridge Over Worried Waters is essentially a CBT program in
a box that incorporates all of these techniques. |
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Bullies to Buddies®. Franklin
Learning Systems, $49.95 (Grades 2-5)
Bullies to Buddies® is an
educational game that deals with the complex nature of bullying
in a way that elementary school students can understand and learn
specific skills. Players learn that all students must take a stand
against bullying. Players learn in the game that they can do a great
deal to discourage bullying, even with things as simple as telling
a bully to stop or refusing to laugh at a bully’s mean jokes.
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Bully Safe. Franklin
Leaning Systems, $23.95 Grades 5-8
Bully Safe is an educational
card game that teaches a systems approach to reducing bullying behavior.
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The Choices Game: Staying Safe in Social Situations. Christopher McMaster, $43.95
This fun, interactive game teaches vulnerable young people how to make positive choices and develop the social skills they need to stay safe in school and in the wider community. |
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The Chronic Illness Game. Isabelle
Streng & A.M. Stradmeijer, $81.95 (ages 6 to 16)
The Chronic Illness Game facilitates
the improvement of social skills and coping strategies in children
with a chronic illness who often suffer from impaired psychological
and social development. The goal of the game is to achieve sharing
and understanding of the isolation and the painful and complex feelings
experienced by children with a chronic medical condition. Based
on an integrative psychotherapy model, it incorporates systemic
and cognitive-behavioural orientations and should be facilitated
by a health or mental health professional (who may participate as
a co-player) and is intended for use with groups of up to six players
— with families or individuals.
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Circle
of Friends: a Fun Game That Shows You How to Make-and Keep-Friends.
2-6 players, $60.95 (ages 5-12)
Kids learn friendship-building skills
such as listening, patience and paying attention, and how to deal
with various friendship issues, such as teasing, bullies, jealousy,
anger and more. |
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Circle
of Respect®. Franklin Leaning Systems, $49.95 Grades 5-8
Understanding the concept of respect
and developing the ability to show respect in a variety of situations
are vital for success in school and throughout life. Circle
of Respect® is an educational game
specifically designed to teach students (1) the guiding principle
that showing respect is the best way to receive respect, and (2)
specific ways that they can show respect in four important areas
of their lives – with family, with friends, at
school and in the community. |
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Conflict
Busters® Franklin Learning Systems, $51.95 (Grades
2-5)
Conflict Busters® is a cooperative educational game
with a space travel theme. It is designed to teach important knowledge
and skills for conflict resolution. Anger control skills are also
included. Since the game is cooperative, rather than competitive,
the students practice and learn cooperative skills as they participate
in a space journey to Saturn, which is represented by a jigsaw puzzle
in the center of the board. Players earn puzzle pieces by answering
questions about conflict resolution and complete their “mission”
when they have completed the puzzle. |
Conflict Resolution Game: Teaches children
twelve ways to deal with common and uncommon problems. 2-6 players, $59.95
(ages 6-12)
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Consequences Board Game. $39.95 (2-4 players; ages 3
and up)
The game of CONSEQUENCES is a fun way to
introduce or reinforce the idea that there are consequences for all actions and
behavior. Each card has an everyday task or behavior that results in a forward
or backward move. Follow the colorful stone path to the park, take a ride on
the slide, go for ice cream, and end at Waterland! |
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Count On Me.Franklin Learning Systems, $59.95
Players have fun learning how to be responsible at home, in school, with friends and in the community. |
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Doggone Grief Game. Aultman Grief Services, $49.95 (ages 3+)
Doggone Grief is a children's board game designed to help kids share their feelings about a special person who died. |
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Don’t Be Difficult:
a game to help children consider the consequences of both positive
and negative choices. 2-6 players, $60.95 (ages 7-12)
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Dr.
PlayWell’s Coping with Stress Card Game. 2-4 players, $26.95
(ages 6-12)
This fun-filled game teaches children how to handle stress using
well-researched stress reduction techniques that include: Deep Breathing
& Muscle Relaxation; Visualization; Self-Talk; and Creating
a Healthy Lifestyle.
Other Dr. PlayWell card games
include:
Caring About Others Card Game; Communicating
Feelings Card Game; Controlling Anger
Card Game; Dr. PlayWell’s Positive Thinking Card
Game. For 2-4 players, $26.95 each (ages 6-12) |
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Dr.
Playwell’s “Sure I Can” Game. $54.95
(2-4 players, ages 6-12)
A game that teaches the importance of positive attitude. |
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Dr.
PlayWell's Worry Less Game. 2-4 players, $54.95 (ages 5-12)
This game can help children with fears
and anxiety disorders, and it can also be used as a prevention tool.
As players try to capture the Worry Monsters, they learn important
steps for dealing with persistent worry such as identifying feelings,
self-calming, making positive self-statements, changing negative
thoughts, planning, coping with difficult feelings, and self-monitoring.
Also: Dr. PlayWell's Game of Self-Control
$57.95; Dr. PlayWell's Don’t Pick On Me Game $61.95;
Dr. Playwell’s Don’t Stress Game $60.95; Dr. Playwell’s
Best Behavior Game $64.95; Dr. Playwell’s Think
Positive Game $61.95
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The Emotional Intelligence Game™. Franklin Learning Systems, $39.95
(2-5 players; Grades 2-8)
Emotional intelligence is the ability to
handle one's own emotions and to read and respond to others' emotions in ways
that create positive relationships. Research tells us that emotional
intelligence may have more to do with life success than cognitive intelligence
or academic performance. Mental health professionals agree that it is a
protective/resiliency factor against depression, anxiety, anti-social behaviors
and drug/alcohol dependence.
There are two versions of the game and
corresponding sets of rules, competitive and cooperative. The game
utilizes the techniques of both CBT (cognitive behavior therapy) and social
learning theory to help the players build their emotional intelligence. |
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Escape from Anger
Island® Franklin Learning Systems,
$49.95 (Grades 1-5)
It is difficult to teach children anger
management skills, but it can be done with patience and practice.
Escape from Anger Island™ includes a reproducible Anger
Management Checklist and a Skills Record (to keep track of which
players have practiced which skills), and a facilitator booklet
with complete lesson plans, suggested activities for practice between
sessions, and questions for discussion. Escape from Anger Island®
is a fun and inventive way to help kids learn about anger.
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Feelings
Fair®. Franklin Learning Systems, $49.95 (Grades 1
– 5)
Feelings Fair® is a new
board game specifically designed to give students important skills
for recognizing feelings in themselves and others, expressing feelings
in a mature way, and handling difficult situations that involve
strong or negative feelings. The game box contains two sets of Solving
Problem Cards (one for grades 1 and 2, and one for grades 3 - 5).
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Feelings FLASHCARDS. Todd Parr, $16.99
A great way for kids to share — and learn about — all kinds of emotions. |
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Friendship Explorers®. Franklin Learning Systems, $34.50, Grades 1–7
Friendship Explorers® is a cooperative game that helps players understand similarities and respect differences. Players answer open-ended questions to earn pieces to a 9” x 21” jigsaw puzzle map of the world. Everyone wins when the puzzle (see below) is completed. This game will help build a community that fosters honesty, acceptance, and mutual respect. |
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Friendship
Island®. Franklin Learning
Systems, $49.95 (for 2-6 players; grades 1-4)
Social skills needed for positive peer relations are some of the most important skills to be learned during elementary school years. Friendship Island® is an educational game specifically designed to teach these skills to students. The game focuses on the three vital areas of friendship: making friends, being a good friend and resolving disagreements in a win-win way. |
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Furious
Fred® Franklin Learning Systems, $49.95 (Grades 2-5)
This educational board game designed to teach important concepts
and practical skills for controlling anger and avoiding violence.
Fred is a student who in the past has been quick to get angry and
quick to try to get back at others with screaming, threats, pushing,
and hitting. Players earn points by giving Fred good advice on how
to deal with frustrating and anger provoking situations, both at
school and at home.
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Girl Games: Five Fun
Card Games for Girls Grades 5-12 That Teach Important Social Skills.
Trice Black, $22.95
The 5 games in this colourful deck
are fun and easy to play. Cards include different topics with
thought-provoking questions that can help facilitate meaningful
discussions. Each card game focuses on one aspect of bullying
or relational aggression such as:
Respect, Safety, Lying, Gossip, Bullying, Rumors,
Self-Improvement, Body Image, Pride, Emotions & Communication,
Conflicts, Listening, Patience and more |
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Go Fish Card Games. Franklin Learning Systems, $14.50 Each
Play-2-Learn GO FISH® play like classic Go Fish. There are
two decks of 50 cards in each game — one for grades K-2 and the other for
grades 3-5. The games differ from classic Go Fish in that players must answer a
question before they can accept a requested card. Instead of the usual number and
picture cards, the cards have fun pictures of fish and fish names. For example,
a player may ask, "Do you have any Henry Herrings?" If the player receives a Henry Herring
card, the player reads the question on the card aloud and answers it. All questions are open ended. If the player did not have any Henry
Herrings, the player would say, "go fish," and then the first player would
take a card form the "ocean" (extra cards in the center of the table). Each game also comes with a rules
sheet and facilitator guidelines.
Play-2-Learn GO
FISH® games are $14.50 each:
Go FISH: Anchor
Your Stress
Go FISH: Beware
of Bully Bait
Go FISH: Cast
Away Conflict
Go FISH: Catch
and Release Your Anger
Go FISH: Catch
Good Character
Go FISH:
Fishing for Feelings
Go FISH: Hooked
on Friendship
Go FISH: Reel
in Responsibility
Go FISH: Stream
of Self-Esteem |
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The Good Behavior Game: Encourage good
behavior through game play. 2-6 players, $59.95 (ages 4-10)
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Good-Bye Bully Machine Card Game. Debbie Fox & Allan Beane, $15.99 (grades 5 & up)
As players talk and learn about bullying, they work together as a team to break apart the cold, mean Bully Machine. |
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Helping,
Sharing and Caring Board Game: a game to promote communication
and social skills. 2-6 players, $60.95 (ages 4-11)
Helping, Sharing and Caring Card Game. $26.95 |
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Hey, Dad! Let's
Talk: a Game for Keeping Families Connected. $27.50 (ages
3 and up)
Sometimes fathers and children find it hard to talk to each other. Hey Dad! Let's Talk is an easy and fun to play board game designed to help dads and kids build stronger relationships. For 2-5 players. |
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Hidden Rules Card
Game. ChildsWork ChildsPlay, $26.95 (ages 6-12)
Hidden Rules is a term used to describe the unwritten social rules and behaviors that most of us seem to know without ever being taught. This fun card game will help children learn and practice 40 hidden rules for everyday life. For 2-8 players |
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How Do You Feel?
A Facial Expression Puzzle Game. $11.50 (ages 3 and up)
How is the child in the photo feeling? Search and find the pieces to show the same expression! Not only will this game increase visual discrimination skills, it is a great tool for talking about feelings. How Do You Feel can be enjoyed as a solitary matching activity or played as a game with two to five children. |
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The
Impulse Control Game™. Franklin Learning Systems, $49.95
(Grades 2 – 7)
The Impulse Control Game™ is
an educational and therapeutic board game designed to help young
people with ADD, ADHD, and other conditions involving impulse control
problems. The game box includes a teacher booklet with complete
lesson plans, suggested one-on-one coaching activities, a list of
activities to give to parents that will help them reinforce the
skills learned in the game, references to the studies that demonstrate
the efficacy of the skills in the game, and suggestions for further
reading.
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Intelligent Anger™ Franklin Learning Systems,
$51.95 (Grades 5-8)
Intelligent Anger™ is
designed to teach young people the skills that will help them look
objectively at anger-provoking situations and react in a thoughtful,
assertive, and respectful way. |
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Journey
to Friendsville™ Franklin Learning Systems, $49.95 (Grades
1-5)
Board games are a very effective way
to teach social skills, but many counselors do not have the time
to play a traditional board game with their clients. Journey
to Friendsville™ is designed with the busy counselor in mind.
Kids learn social skills and how to develop rewarding friendships
in 15 minute increments as they journey on the game board towards
the town of Friendsville. There are five skills in total, and one
skill is the focus of each 15 minute session. Kids can play multiple
times to learn all five skills. |
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Let's Talk About Separation and Divorce Card Game. ChildsWork ChildsPlay, $19.95 (ages 4-12)
These cards are intended to give children the opportunity to express their feelings. Each one is designed to help kids accept the reality of separation or divorce, to cope with stress, to have a positive self-image, to see friends and family as a source of support, and not to blame themselves or anyone else. |
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Listening Counts® Franklin Learning
Systems, $49.95 (Grades 1-4)
Listening Counts®
is a new educational game that teaches six basic listening skills
to elementary school students. Players learn skills that will help
them be better listeners at home, with friends, and in the classroom.
Skills include remembering to make good eye contact, avoiding interrupting,
and interpreting body language correctly. |
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The Mad, Sad, Glad Game: Help kids with
feelings and have fun doing it. 3-6 players, $46.95 (ages 5-12)
My 2 Homes: a game for coping with divorce.
2-4 players, $65.95 (ages 6-12)
No More Arguments: Teach children to
understand another’s point of view. 2-6 players, $65.95 (ages 6-12)
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No More Bullies:
Learn how to deal with bullies. 2-4 players, $60.50 (ages 5-12)
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No More Meltdowns
Game. ChildsWork ChildsPlay, $33.95 (ages 6-12)
This interactive tool is designed to establish steady communication about mood changes between a child with Asperger's Syndrome and a parent, teacher, or therapist so that meltdowns can be avoided. The goal of the game is to recognize the connection between patterns of daily behavior and emotions. When the child and adult begin to understand the emotions that precede a meltdown, they can learn to stop the behavior before it starts. For one child and one adult. |
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No More Teasing: Teach children ten
ways to cope with teasing and how to deal with a difficult situation.
2-6 players, $57.95 (ages 6-12)
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The
Obesity Game. Isabelle Streng & A.M. Stradmeijer, $81.95
(ages 6 to 16)
The Obesity Game is a therapeutic
board game for overweight children and adolescents devised to identify
and change behavioural eating and exercise patterns and to facilitate
the understanding and disclosure of the complex feelings these children
experience.
Based on an integrative psychotherapy model, it incorporates psycho-education
and systemic, cognitive-behavioural and humanistic orientations.
The game should be facilitated by a health or mental health professional
(who may participate as a co-player) and is intended to be used
with groups, although it may also be used with individuals. It can
be tailored to the pace of the treatment process. The recommended
age range for participants is 6 to 16 years, but the game can be
adapted for working with older adolescents or adults. |
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Out
of Your Mind Game™. Franklin Learning Systems, $49.95 (Gr.
1 to Adult)
Players will enhance their communication,
listening, and decision making skills. The game helps players to
improve their ability to understand others and experience empathy.
Activities are designed to make sure that all this takes place in
an atmosphere that is emotionally safe and supportive.
This non-competitive game has two sets
of winners: the counselor or therapist wins by drawing important
information out of the players’ minds, and the players win by learning
important social skills.
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Play-2-Learn
Dominoes™ - Feelings Fun. Franklin Learning Systems, $24.95
(2-5 players; Grades 1-5)
In this new game, players have fun playing
dominoes while learning how to express positive and negative feelings
appropriately, recognize feelings, and care about the feelings of
others.
Play-2-Learn Dominoes™ - Bully
Wise. Franklin Learning Systems, $24.95 (2-5 players; Grades
1-5)
Players learn how all kids can work to
reduce bullying and violence. Grades 1—5
Play-2-Learn Dominoes™ - Anger Control.
Franklin Learning Systems, $24.95 (2-5 players; Grades 1-5)
Players have fun playing dominoes while
learning to manage their anger and problem-solve in a thoughtful,
assertive, and respectful way.
Play-2-Learn Dominoes™ - Friendship.
Franklin Learning Systems, $24.95 (2-5 players; Grades 1-5)
In this new game, players have fun playing
dominoes while learning how to make new friends, be a good friend,
and resolve conflicts in a win-win way.
Play-2-Learn Dominoes™
- CyberSmart. Franklin Leaning Systems, $24.95 (2-5
players; Grades 3-7)
Play-2-Learn Dominoes —CyberSmart is
an educational domino game designed to teach young people how
to navigate the dangerous waters of the Internet, including wireless
devices such as cell phones, PDA's, and MP3 players. Major topics
covered include Internet predators, Internet bullying, scams,
viruses, and the practice of pro-social Internet behavior.
Play-2-Learn Dominoes™
- Character Strength. Franklin Learning Systems, $24.95
(2-5 players; Grades 2-8)
Based on the dynamic field of positive psychology, Play-2-Learn Dominoes — Character Strength is based on the concepts of the new field of positive psychology. Designed to build strong character in kids, the strengths emphasized in this game are kindness, self control, forgiveness, modesty, leadership, and social intelligence.
Play-2-Learn Dominoes™ - Conflict
Cruncher. Franklin
Learning Systems, $24.95 (2-5 players; Grades 1-5)
CONFLICT CRUNCHER is a game designed to
give kids the knowledge and skills they need to resolve conflict in a
non-violent, win-win way. |
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Remote
Control Anger Control. Franklin Leaning Systems, $24.95 Grades
2–5 & 6–9
The Remote Control Anger Control™
game is a set of four card games that focuses on three essential
skills for controlling anger:
- PAUSE and identify additional feelings
- REWIND and learn from past mistakes
- FAST FORWARD and think ahead about potential consequences
The game uses these remote control symbols
to facilitate learning the skills. There are both competitive and
cooperative versions for grades 1–5 and for grades 6–9.
Remote Control Impulse Control. Franklin Leaning
Systems, $24.95 Grades 2–5 & 6–9 |
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Safety Island®
Franklin Learning Systems, $49.95 (Grades 1-5)
Safety Island™ is a unique educational board game specifically
designed to teach personal safety to children. Topics covered in
the game include:
Water safety; Car safety; Bicycle safety;
Strangers; Physical and sexual abuse; Storms; Fire safety; Pedestrian
safety; Safety in the home; Drugs (including tobacco); Internet;
Sports; Guns |
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| The Saying Goodbye Game:
a therapeutic game for saying goodbye. 2-4 players, $65.95 (ages
6-12)
This game takes children through the five stages
of grief, helping therapists facilitate a child's disclosure of
his/her perceptions and understanding of a loved one's death. Includes
the teaching aid, Cycle of Life poster. |
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Smart and Angry®
Franklin Learning Systems, $49.95 (Grades 2-5)
Smart and Angry® is an educational board game designed
to teach young children specific skills that will help them to react
in a thoughtful, assertive, and respectful ways in anger-provoking
situations.
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Social Smarts:
a Play-2-Learn Matching Game. Franklin Learning Systems,
$30.50 Grades 2-6
This matching game helps players improve their social and communication skills. As they respond to examples of positive and negative thoughts, kids learn to solve problems and make decisions. |
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Splitsville. Franklin
Leaning Systems, $34.50 Grades 1-6
Children are faced with many challenges
when parents separate/divorce. Splitsville introduces children
to the skills they will need to successfully navigate a parental
separation. |
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Stop Being So
Mean! Board Game. ChildsWork ChildsPlay, $60.95 (ages 5-10)
In this game of cooperation, children learn to recognize when they are being mean to others and how to stop it. They also learn how to respond when others are mean to them. The players work together as a team to gather more tokens than the Mean Dragon collects. No one knows whether "meanness" or "kindness" will win out until the game ends and the tokens are counted. |
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Stop Relax &
Think: a game to help impulsive children think before they can
act. 2-6 players, $60.95 (ages 6-12)
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Storytelling Card Game: an instrument
for eliciting unconscious material at a predictably high frequency. $51.95 (ages
4-14)
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Talking, Feeling and
Doing Game: an instrument for engaging the resistant child
in meaningful psychotherapeutic endeavors. 1-5 players, $60.95 (ages
5-16)
Also: New additions to The Talking, Feeling &
Doing Game — five new card games which can be played by themselves
or with the original board game. Each set contains 99 cards and
follows the format of the original game, focusing on specific problems
or concerns of children. Ages 6-12. (Note: unlike the original Talking,
Feeling, Doing Game, these cards are not restricted
for use by mental health professionals and may be used by any caring
and concerned adult). Talking, Feeling, Doing: Anger Card Game;
Divorce Card Game; Good Behavior Card Game; Shyness
Card Game; Teasing Card Game $26.95 each
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Team Up: the Team Building Game You Play with a Group. Alanna Jones, $36.95 |
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True
Friends Game™. Franklin Learning Systems, $49.95 (Gr. 3
– 6)
Players learn how to be a true friend,
to resist negative peer pressure from friends and other classmates,
and to strive to be themselves instead of trying to fit the unrealistic
cookie cutter mold of the “popular” girl or guy. As players strategize
their routes to True Friends Island, they navigate through dangerous
waters that surround a series of islands representing the challenges
that they face (Popularity and Pressure Island, Friendship Ups and
Downs Island, etc.).
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The Upside Down Divorce Game: a game
to help children turn their lives right side up! 2-4 players, $61.95 (ages
6-12)
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What Should I Do Now? A Game That Teaches Social Decision Making. Lawrence Shapiro, $26.95 (ages 8-18)
This game is designed to help children and youth understand the different reactions we can have in a variety of situations, and how our responses affect not just us, but those around us. |
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Winning at Loss™
Franklin Learning Systems, $49.95 (Grades K-8)
Winning at Loss™ is a therapeutic
and educational board game designed to help guide children through
their grief. The game contains mostly open-ended questions that
encourage children to open up and share their feelings and beliefs.
In the game players navigate up and down five mountains that represent
the stages of grief. Alternately, if your program does not utilize
stages, the card decks and mountains become simply categories of
questions.
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You Can Control Your
Anger: an Emotional Intelligence GameBook. Lawrence Shapiro
& Greg Elkins, $24.50, ages 5-12
Games are a great way to help children learn anger control,
but most games take time to set up and are difficult to transport.
This spiral-bound game book comes with an attached spinner, and
contains over 300 questions to teach children anger control.
The game can be played in just 10 minutes and is suitable for
individual or group counseling as well as home or classroom use. |
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You Can Control Your Worries Gamebook. Susan Pelton, $22.95 |
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The You & Me Social Skills Board Game. ChildsWork ChildsPlay, $61.95 (ages 4-12)
This popular board game teaches children important day-to-day social skills. For 2-4 players. |
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